Development Log #4
Illustris » Devlog
This week was all about gameplay features and our MC . Things are really starting to come together as we move deeper into development.
Character Work
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Emily completed rigging for our main character
Coding & Abilities
- Dwayne has been working on getting the wisp abilities to properly interact with the environmental objects in order to grow bridges and ladders
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Sam has been adjusting the HUD, as there were problems with the new cycling and ability selection clashing with the previous system. He has also been updating the HUD to use Emily's assets.
Level Design
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Grey boxing for level 1 is almost done
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Level 2 and 3 are officially underway
What's Next
- Finishing up grey boxing for the levels
- Finding assets for our environment and props/clutter
- Creating animations for our main character using the rigged model
- Getting the character in engine
Illustris
Guide Wisp, a spark of light, to rekindle lost lanterns and restore life to a world frozen in darkness.
| Status | In development |
| Authors | Emilyluxenburg, Slimuel, moodle_e, Kolt Hyde, KuroPebbles, Nexature, ColeO1 |
| Genre | Platformer, Adventure |
| Tags | Atmospheric, Exploration, Fantasy, Indie, Puzzle-Platformer, Story Rich |
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